Session 001 — Low End & Kick Mixing
Date: 2026-03-09
DAW: Ableton Live
Current Session Routing (from screenshot)
LOWS group (ch 92) → Main | -12.3 dB
├── KICK group (ch 93) → LOWS | -8.3 dB
│ ├── 94 Kick Loop Dark → KICK | -8.7 dB
│ └── 95 PML_DPS_Kick → KICK | -9.1 dB
├── BASS group (ch 96) → LOWS | -8.2 dB
│ ├── 97 JUNO BASS → BASS | -10.4 dB
│ ├── 98 JUNO BASS → BASS | -23.6 dB
│ ├── 99 artura pump it → BASS | -21.6 dB
│ └── 100 Bass Loop 3 → BASS | 0 dB
Sends: A Reverb, B Delay
Main bus: 0 dB, gain 0.2
Target Levels — Low End
| Element | Peak Range | RMS Range | Notes |
|---|
| Kick (individual) | -8 to -6 dB | -12 to -10 dB | Loudest single hit in the mix |
| Kick group | -6 to -4 dB | -10 to -8 dB | After layering & summing |
| Bass group | -8 to -6 dB | -12 to -9 dB | Sits just under the kick |
| LOWS group (sum) | -6 to -3 dB | -10 to -7 dB | Combined kick + bass before master |
Key rule: Kick peaks should be ~2-3 dB louder than bass peaks. The kick punches through the bass, not over it.
Kick Layering Strategy
The 3-Layer Approach
- SUB layer (30-80 Hz) — pure sine/triangle wave, short decay. This is the chest thump.
- BODY layer (80-200 Hz) — sampled acoustic kick or 808 body. Warmth and weight.
- CLICK/TRANSIENT layer (2-5 kHz) — short, sharp click for attack definition.
Kick Plugin Chain (per layer)
1. EQ (surgical) — high-pass the click layer at 300Hz, low-pass the sub at 120Hz
2. Transient shaper — boost attack on click layer, sustain on sub layer
3. Compressor — fast attack (1-5ms) on body, slow attack (10-30ms) on sub to preserve thump
4. Saturator/Clipper — soft clip the kick bus for glue + loudness without dynamics loss
Recommended Plugins
- EQ: Pro-Q 3, Channel EQ (stock Ableton)
- Compressor: Ableton Glue Compressor, Pro-C 2
- Saturator: Ableton Saturator (Soft Clip mode), Decapitator, Saturn 2
- Transient: Ableton Drum Buss, Transgressor 2, Smack Attack
- Clipper: StandardCLIP, GClip (free), Ableton Limiter in clip mode
On the KICK Group Bus
1. Drum Buss — drive + transient control + low-end boom
2. Glue Compressor — 2-4 dB gain reduction, 30ms attack, auto release
3. Soft Clipper — catch peaks, add density
4. Utility — mono below 120Hz (or use EQ with mid/side)
Bass — Strong Low End Strategy
Bass Plugin Chain
1. EQ (high-pass at 25-30Hz) — remove sub-rumble below useful range
2. Compressor — even out dynamics (4:1, medium attack)
3. Saturation — add harmonics so bass translates on small speakers
4. Multiband compression — tighten ONLY the sub region (20-80Hz)
5. Sidechain from kick — duck bass 2-4 dB on kick hits
Sidechain Settings (critical for kick/bass separation)
Compressor on BASS group:
Sidechain input: KICK group (or a ghost kick)
Ratio: 4:1 to 10:1
Attack: 0.01 ms (instant)
Release: 50-150 ms (adjust to groove)
Threshold: enough for 2-4 dB reduction
Alternative: Use LFOTool or Kickstart for shaped sidechain curves.
Bass Frequency Ownership
20-60 Hz → KICK sub layer owns this
60-120 Hz → SHARED — bass fundamental + kick body
120-250 Hz → BASS owns this (warmth, note definition)
250+ Hz → BASS harmonics + overtones
Use EQ to carve: if kick fundamental is at 50Hz, notch the bass at 50Hz by 2-3 dB. If bass fundamental is at 80Hz, give it space there.
Current KICK Group Plugin Chain (as of screenshot 2)
ACTUAL: Saturn 2 → Pro-Q 4 → bx_masterdesk → Hybrid Reverb
Issues Identified
- EQ should come BEFORE saturation — carve first, then distort
- bx_masterdesk is a mastering plugin — remove from kick group, it fights the mix bus
- Hybrid Reverb on kicks — muddies low end; if keeping, high-pass the return at 200-300Hz
Corrected Chain
FIXED: Pro-Q 4 → Compressor (Glue/Pro-C) → Saturn 2 → Utility (mono <120Hz)
Pro-Q 4 Settings for KICK Group
Band 1: High-pass 24dB/oct @ 30Hz — remove sub-rumble
Band 2: Bell cut -3 to -5dB @ 300-400Hz — remove boxiness (sweep to find exact freq)
Band 3: Bell boost +2-3dB @ 3-5kHz — beater click/attack (optional)
Band 4: Low-pass 12dB/oct @ 10-12kHz — remove unnecessary highs
Sweep trick: Narrow bell, +10dB boost, Q=5, sweep 200-500Hz. Where it sounds worst = cut there.
Kick Layering — 2 vs 3 Layers
2 layers is fine if each layer has a distinct frequency job:
- Layer 1 (body/thump): covers 50-150 Hz
- Layer 2 (click/attack): covers 2-8 kHz transient snap
Add a 3rd layer ONLY if you're missing:
- Sub weight (add a sine/808 sub at 30-60 Hz)
- Or transient cut-through (add a short click sample)
Current layers:
- Ch 94 Kick Loop Dark (-6.0 dB) — likely the BODY layer
- Ch 95 PML_DPS_Kick (-9.1 dB) — likely the CLICK/TRANSIENT layer
Test: Solo each kick. If they sound similar → you're doubling, not layering. One = THUMP, other = TICK.
Per-layer EQ:
- Body layer: HP at 30Hz, LP at ~8kHz
- Click layer: HP at ~200Hz (remove its low end entirely)
Kick Tuning
Concept: Every kick has a fundamental pitch. Tune it to the track's key so kick + bass lock together.
How to find it: Look at the lowest/tallest peak in Pro-Q 4 spectrum (50-80 Hz range). Pro-Q shows note names on hover.
How to retune: Clip Transpose (semitones + cents) or load into Simpler and use Transpose/Detune knobs.
Target: Root note or fifth of the track's key. Sweet spot: 40-80 Hz (E1–E2).
Note → Freq reference:
C1=32.7 D1=36.7 E1=41.2 F1=43.7 G1=49.0 A1=55.0 B1=61.7
C2=65.4 D2=73.4 E2=82.4 F2=87.3 G2=98.0 A2=110.0
Track key for "02 RELEASE": Bb minor (A#/Bb Minor)
Kick anchor: C#2 (69.3 Hz) — relative major root (Db), bright-within-dark, harmonic tension that reaches without resting.
Track Concept — "02 RELEASE"
BPM: 130 | Key: Bb minor | Instrument: Serum Rapture (arp)
Chord Progression: Fsus4 → Cdim/F# → G#7
- Fsus4 (V sus4) = unresolved tension/yearning
- Cdim/F# (ii° dark inversion) = pain, dissonance
- G#7 (bVII7) = the gateway, lift, transcendence — classic trance function
Emotional Arc: Tension/pain → letting go → transcendence/flying
Structure:
- TENSION — sparse, Fsus4 drone, heavy dry kick, sub-only bass, dark reverb
- THE BREAK — Cdim/F# peaks pain, strip back, arp filters in distant (HP'd)
- RELEASE — G#7 explodes, full arp + kick + bass, filter opens, delay/reverb opens up
Production keys:
- Automate LP filter on arp: 500Hz → open over 8-16 bars into release
- Harder sidechain pump in section 3 (rhythmic breathing = release)
- Reverb: short/dry in tension → long in release (space = freedom)
- Serum: add detuned octave-up oscillator (+5 cents) for shimmer/transcendence
Notes
- Bass Loop 3 (ch 100) is at 0 dB — might be clipping or needs gain staging
- Two JUNO BASS layers — one very quiet (-23.6 dB) — could be a sub layer
- artura pump it at -21.6 dB — subtle texture/movement layer
- Good routing structure: individual → group → LOWS → Main
- Kick levels updated: both now around -6.0 / -9.1 dB (improved from earlier)